TeacherCraft

=Game Based Learning =

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Watch the video, and then enter the world of Minecraft, but don’t take too long to explore - the night brings zombies and creepers, spiders and skeletons.


 * Aligning with the syllabus. **

Literacy outcomes for Stage 2 Primary Years.
 * shows evidence of careful revision, editing and proofreading in final draft
 * uses computers to draft and edit writing
 * contributes to joint text-construction activities

Outcome: WS2.12 - Produces texts in a fluent and legible style and uses computer technology to present these effectively in a variety of ways.

**Assessment rubric**

 * CATEGORY || 4 || 3 || 2 || 1 ||
 * Grammar & Spelling (Conventions) || Writer makes no errors in grammar or spelling that distract the reader from the content. || Writer makes 1-2 errors in grammar or spelling that distract the reader from the content. || Writer makes 3-4 errors in grammar or spelling that distract the reader from the content. || Writer makes more than 4 errors in grammar or spelling that distract the reader from the content. ||
 * Capitalization & Punctuation (Conventions) || Writer makes no errors in capitalization or punctuation, so the paper is exceptionally easy to read. || Writer makes 1 or 2 errors in capitalization or punctuation, but the paper is still easy to read. || Writer makes a few errors in capitalization and/or punctuation that catch the reader's attention and interrupt the flow. || Writer makes several errors in capitalization and/or punctuation that catch the reader's attention and greatly interrupt the flow. ||
 * Sentence Structure (Sentence Fluency) || All sentences are well-constructed with varied structure. || Most sentences are well-constructed with varied structure. || Most sentences are well-constructed but have a similar structure. || Sentences lack structure and appear incomplete or rambling. ||

=Activity One =

Enter the word of Minecraft and explore in **Single Player** mode and spend 30 minutes to complete this activity.

Resources: [|The Minecraft Wiki]
 * 1) Write down a list of objects that you find, can dig up or thump.
 * 2) How many did you collect in your inventory before dark?
 * 3) Survive the night time.
 * 4) Write down how long it took for night to pass.
 * 5) What noises did you hear?
 * 6) How did you manage it? (If you didn’t you’ll need to complete Writing Task 2.1).


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">Writing Task 1 **

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">Write a 50 word story about your character’s Halloween adventures speaking in the first person and then in the third person. **Your story must be exactly 50 words.**


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">Writing Task 2 **

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">Take a screenshot from the game to help illustrate your story and combine the two. Upload your work to the learning space so others can see your story.

=<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 32px; text-decoration: none; vertical-align: baseline;">Activity Two =

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">Enter the world of Minecraft in multi-player mode using the server address and log-in provided. Allow 30 minutes for this activity

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">We’re all in this together. There are several things you need to do, and you’re going to have t work together to get it done. Your task in 30 minutes is to create a zombie-proof compound to keep all ten players safe from the night. In order to do this you need to show that you’ve learned how to make


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">A crafting table
 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">A storage box
 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">A bed for each player to sleep in
 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">A structure to hold these items


 * <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">Writing Task 3 **

=<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 32px; text-decoration: none; vertical-align: baseline;">Activity 3 =
 * 1) <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">Take a screenshot of your compound and compose a 50 word story about your adventures.
 * 2) <span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">Upload your work to the learning space so everyone can see you story.

<span style="background-color: transparent; color: #000000; font-family: Arial; font-size: 14.6667px; text-decoration: none; vertical-align: baseline;">Games based learning is build upon several aspects of learning, found in numerous theories of design, education and instruction. Commercial games allow us to tap into complex designs without having to go to the trouble to design learning inside the game, but consider what comes out of the game is a learning design.