Evaluation

**Integrating Games into the classroom**

**Student and staff training and support (software)** The training and support needs of the staff and students may be required.


 * 1) What training, documentation and support is required?
 * 2) Who is responsible for:
 * 3) staff and student training and documentation?
 * 4) To what extent can the requirements be accommodated by existing solutions.

**Teaching practice and arrangements (curriculum and resource development, teaching, administration)** Changes to workloads and roles and responsibilities of all staff are likely to occur during the development and implementation of new solutions.

What provision of support (time allocation, resources, staff) will be needed to use this game


 * 1) activity design
 * 2) suitability of content used
 * 3) preparation of materials
 * 4) teaching/ monitoring students

Does use of the game have implications for policies and procedures e.g:
 * 1) assessment
 * 2) age suitability
 * 3) <span style="font-family: Arial,serif; font-size: 17.3333px;">alignment with outcomes
 * 4) <span style="font-family: Arial,serif; font-size: 17.3333px;">To what extent can the support be catered for within existing resourcing?

<span style="font-family: Arial,serif; font-size: 17.3333px;">**Risk management**

<span style="font-family: Arial,serif; font-size: 17.3333px;">What are the risks of using this in relation to:
 * 1) <span style="font-family: Arial,serif; font-size: 17.3333px;">technical infrastructure arrangements
 * 2) <span style="font-family: Arial,serif; font-size: 17.3333px;">support arrangements
 * 3) <span style="font-family: Arial,serif; font-size: 17.3333px;">curriculum design and teaching activities
 * 4) <span style="font-family: Arial,serif; font-size: 17.3333px;">students and their learning